How to create a complete Don’t Tap the Black Tile game with Phaser

Few days back I redesigned the 2048 Game created using Phaser to show that we can modify it to cater to any format, any design or any sprite to be displayed.

Now I have come back with something new.Well There is a number one trending Game on Itunes . that is ‘ Dont Tap the Black’ game , which is driving installs like crazy.

So using Phaser, how to develop it?? I managed to utilize few minutes of my available time to code it in hurry, just to mock the flow of the tiles in the game.

Note that this only creates a flowing tilemap,where in randomly the alpha of the tile keeps on changing during the top down parallax flow.…

How to create a complete HTML5 2048 game with Phaser

Note : This Post is the just an extension for the article from the blog I follow, emanueleferonato. But there is a catch which I have added that is important.


In the blog, he says, “It’s very easy to create tweens and animations, so here what you are about to create:” Blah Blah Blah.

Instead of teaching the game development using Phaser, Emanuel has provided the full source code to create the 2048 Game on his blog.

I was actually looking for the game mechanics details since I thought I too can develop html5 games using Phaser. I was a bit dissappointed but was happy to get the complete source code there.…