A Book and a New Game Hand in Hand

I have started writing a book ” Cocos2d-JS Mobile Game Development on Steroids” along with lot of features I have planned to implement with my new game.

To Speak about the book,its all about how fast you can develop game as fast as 2 days to completely develop the game end to end in Cocos2d-JS/HTML5 and release it to the android market. I will be listing out step by step instructions on,

1. What tools and softwares are required

2. What needs to be configured

3. Where to get the graphics and backgrounds

4. How to create a prototype in just 1 hour.

5. How to setup the environment

6. And more steps that leads to the creation of game

7. Adding Social share features

8. Adding leaderboard and score features

9. Adding Admob ,chartboost or any other Interstitial or banner ads

10. Adding rewards features

11. Adding In app purchase features

 

The sample game will be my own new game that I have started developing and will feature all these features.

Cocos2d-JS is an open-source 2d game framework, released under MIT License. It includes Cocos2d-html5 and Cocos2d-x JavaScript Bindings, making Cocos2d cross platforms between browsers and native application. On top of the framework provided by Cocos2d-JS, games can be written in Javascript, using API that is COMPLETELY COMPATIBLE between Cocos2d-html5 and Cocos2d-x JavaScript Bindings. Cocos2d-html5 project can be easily run on browsers which supports HTML5. It also supports running game code as native application in Cocos2d-x JavaScript Bindings without or with little modification.

To Give a peek of what the Game Looks like ,

TinyRunNewGame