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voluum1[1]

VOLUUM  is the new tracking tool which is making lot of noise in the affiliate marketing industry. The sophistication of tracking one has to learn from VOLUUM. May be I'm exaggerating too much. Well coming to the fact that CPA campaigns or any sort of campaigns need tracking and analytics for analysing the traffic and scaling the campaign to drive more revenue, VOLUUM helps AM's a lot. In my case I'm affiliated with Peerfly, KMA and few others. KMA provides lot of Mobile offers with very high payment per offer completion. If anyone want to signup with KMA, welcome to signup under me and I would definitely help them scale their one campaign. Using Voluum, you can do A/B split testing with same url, also run variate offer URL's and [...]

POST1

For godsake android developers are left in lurch to find out what the problem is when it comes to cocos2d-x, and even though people say few things here and there, nothing works finally and developers end up in dropping the source code in search of new way to develop the games. One thing that comes to mind when we thing of android build is the Android.MK file that resides in the jni folder. The problems we face as android cocos2d-x developers is that, we have to 1. Everytime a new game is created, it copies whole cocos2dx folder to the game folder, making it a huge burden. 2. For every new class file added, we have to add the cpp file name into the Android.MK file to make the build pick [...]

Blog_Make-money-from-Apps

Just recieved mail from Apptopia, on the sale of all my games. Uploading the asstes now. Here's the mail. Get excited. The buyer has committed to buying your app, and signed our Purchase and Sale Agreement. However, we have not received payment yet. This usually takes 2 to 3 days, as we are working with bank wires. As soon as we have the full payment in escrow we will contact you and immediately begin the transfer process. You can follow the transfer process here: Transaction Center In order to not slow down the process we need you to upload a .Zip File of your code / app assets as soon as possible. Things You Will Need to Include: Art assets (psd, etc) used to create app images All app project files [...]

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Well for a long time I was thinking to stop game development for a period, and take up the regular job seriously and put some more efforts into my regular job. So I put up my entire portfolio of IOS apps on Apptoipa for sale at just $1499.   https://marketplace.apptopia.com/listings/8789-5-ios-games-portfolio All my below apps/games are for sale under one single sale deed.   1. Pizza Factory - Dont step on my Pizza 2. Greedy Mouse Escape from Kitchen 3. Sloticious 4. AlphaSlots 777: FREE Slot Machine HD 5. Fly 2 America   Well I had few plans to sell of each game seperately, but it would be a waste of my time as I'm getting serious about my day job, and being an entrepreneur requires a lot of dedicated time, [...]

Default@2x

Well I have been working on my old slots title with additional features, that carter  and others faked for IAP. I mean I saw in the video for Slot machine source code from Carter that they have a payout button added for IAP. Since I didnt want to do IAP in my code, as I dont have a iphone to test , I only test my games in simulator. But IOS simulator that comes with Xcode5 does not provide IAP sandbox support.SO Until I get an IPhone I cannot test the IAP and hence no IAP in my games.   You can get 500 Free Coins just by watching a Video on Free Coins button. Well here comes the SLoticious. Time is quickly running out for the few teams desperately trying to [...]

GameTileSquare

I wonder how long I have been into blogging, and this being my 100th Post, I wanted to give away something to the community. I remember when I started with Dreamzaffiliate.com, it was purely with the intention of making money type of blog, which never took off, but I blogged a lot on that site, most of them were my wordpress plugin development logs and some datafeed plugins I developed. I had even set up a site called Datafeedplug.in, which was one time a competitor for datafeedr, with 3 plugins Sharepress, ShopperJammie, and MagePress. Although I only released one of the plugins, I shared the other two to the community before closing down that site. Next came some autoblogging sites,movie review sites, forex sites, clickbank sites, which never raised their [...]

Mobile-User-Experience-Design-1210x423

I was waiting for my game to get approved and just got the mail. This is my third game, and for the first time, I have got my game approved without a single rejection. Thanks to the iphone developers, communities and appreneurs for the knowledge and inputs. https://itunes.apple.com/us/app/pizza-factory-dont-step-on/id875262804?ls=1&mt=8 An addicting Pizza Factory game that tests your reflexes against time and movement. Test your speed and accuracy with this simple and fun game! Start Tap and tap on the black blocks to follow the 50 steps toward the goal. The quicker you tap, the faster the Pizza Maker belt moves! If you stomp on Pizza the game is over. Time Attack Mode - Rush Test your speed to see how fast can you complete 50 steps to the goal? Endurance Mode - [...]

User-Engagement-Strategy1

Well it had been more than 8 months since I released a game on Itunes, and it took a great amount of time for me since I was held up with my regular job. Also I was thinking of improving the downloads on my android games, which never worked out due to myself not liking my android games so much. SO again I shifted back my focus on to the IOS market to release a new game and happened to find a new one to play, that is trending high on app market. The current PianoTiles game which is the renamed version of Don't Step on White Tiles, is really a simple and challenging game to play and my new game Pizza Factory - Dont step on my Pizza really takes one [...]

For developing an IOS game you always need to keep in mind the correct resolutions, else you will end up giving the customer the game he most dislikes. I found a best way to keep iOS Resolution Quick Reference always in mind, and that is IOSres.com.  

User-Engagement-Strategy1

From last 6 to 7 years, I have been indulging myself into various online tasks, and finding a way to rise up as an entrepreneur, and just never was able to rise even a single dollar, and April 2014 was the first month that I was able to say that I have made a start on my revenue. In April 2014 I did not publish a single app or game, neither I started an website. I removed all my Android games, since I didn't like the graphics, or the game mechanics, as it was too immature and incomplete. I wrote a book 'Cocos2d-js Make a Mobile game in 2 days'. And nearly 10+ sales have gone through and I totally was able to make some amount in all accounts collectively. [...]

about

Developer,Designer,Author and a silly blogger passionate about Mobile Game Development, App Store Optimization and Simplifying the developers work by automating things.

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