Any Body Can Develop Mobile Games With My Book

The current Market for HTML5 based games is so young that the success of developing games for HTML5 can be seen sooner or later, but faster than the other platforms such as Android , IOS or WP.
Once you develop your game you can publish it to Mobile markets using the mediation toolkits such as Cocos2d ,CocoonJS, Gameclosure , GameMaker etc.
Also you can publish it online to various HTML5 gaming markets.
The prospects for a Game developer are so huge these days that either has lot of oppurtunities open your way rather than you searching on your own with the specific skillset.
The creativity and simplicity plays an important role in case of HTML5 game development.
I have been working on a Multiplatform game , thats when it ticked me to write a Book that emphasizes on fast game development using a Javascript Framework and publishing it to the Mobile market .
The easiness of the game development using the tools I used are such that, the game can be prototyped within an hour and the complete game can be completed and released in just 2 days.

I have completed the Book and have got it Published too.

If anybody is interested in Mobile/HTML5 game development, then they can check out my Book and become a mobile game developer and release their first game within Just 2 days.

It takes months together for big budget games to produce a eye catching game that takes the market by fire. The only thing they do is marketing, and believe me for each installed app, they spend $4 to get that app/game reach your mobile, and for each of the installed games make them nowhere less than $22 to $40.

They spend millions on promoting their games, otherwise those games are still nowhere near the common developers games, only the graphics and marketing are the two important features that what make them stay put.

The current trend of mobile games has gone nostalgic, If you catch my drift and there is lot to be seen in this market now.

I have taken privilege to implement a game to start with a simple Infinite runner game where a character runs, jumps, collects coins with features like scores, leaderboards, ad networks etc in that.

The book comes with the complete game source code for the one developed in the Book.

The game I developed for this book is on google play market Just serach for “TINYRUN” (no spaces).

 

For My blog subscribers I have a  special Subscription Discount of 50% on my book.

But for the visitors too can take advantage of 25% discount on my blog here.

Cocos2d-JS Mobile Game Development on Steroids: Learn How to Develop a Multiplatform Game in 2 days

Cocos2d-JS My First Book Published Online

I have been working on this book since  last 72 hours continuously and after 4 hours of scrutiny on document formatting, I was able to publish it online.

I managed to publish over to three markets

1. Kindle :   In Live Publishing Mode <– Get it At  http://www.amazon.in/gp/product/B00JNT0JE6?*Version*=1&*entries*=0

2. CreateSpace : Still Under Review

3. Smashwords : Already Available.

My Book can be purchased at Smashwords, and I double support those who want to buy on Smashwords, I will be soon removing from Amazon and Createspace due to their worst royalty features.

Anybody who wants to buy my book, and want a 50% discount can signup to my newsletter to get the Discount Coupon for Smashwords.

Click on the below Image to goto the site and purchase now. Also dont forget to signup for the complete source code accompanying the book.

2014-04-13 22_42_25-Smashwords – Cocos2d-JS Mobile Game Development on Steroids —a book by Shreedhar

The game accompanying this book has been published on Google Play, and is available in two flavours.

1. With Integrated Ads – To give a demo of Integration features

TinyRun - Free - screenshot thumbnailTinyRun - Free - screenshot thumbnailTinyRun - Free - screenshot thumbnail

2. Paid – To give a clean experience to the players.

Tiny Run - screenshot thumbnailTiny Run - screenshot thumbnailTiny Run - screenshot thumbnail

A Quick Update on My Ebook

I have been working hours together to implement the features I have planned alongside with documenting the same into my ebook whole day  yesterday, and woke up early as 5:30 AM to finish the book.

Its really wonderful when something keeps on waking you up from sleep to work on. I made it fast so that the book is complete with uptodate and simple methods to implement the functionalities in the game with all the features I have planned to implement in my game.

Now here is the TOC of the ebook I have written, which needs some review/scrutiny before I publish it.

2014-04-13 09_46_02-Cocos2d-JS Mobile Game Development on Steroids.docx - Microsoft Word2014-04-13 09_46_58-Cocos2d-JS Mobile Game Development on Steroids.docx - Microsoft Word

 

 

 

 

 

 

 

 

 

A Book and a New Game Hand in Hand

I have started writing a book ” Cocos2d-JS Mobile Game Development on Steroids” along with lot of features I have planned to implement with my new game.

To Speak about the book,its all about how fast you can develop game as fast as 2 days to completely develop the game end to end in Cocos2d-JS/HTML5 and release it to the android market. I will be listing out step by step instructions on,

1. What tools and softwares are required

2. What needs to be configured

3. Where to get the graphics and backgrounds

4. How to create a prototype in just 1 hour.

5. How to setup the environment

6. And more steps that leads to the creation of game

7. Adding Social share features

8. Adding leaderboard and score features

9. Adding Admob ,chartboost or any other Interstitial or banner ads

10. Adding rewards features

11. Adding In app purchase features

 

The sample game will be my own new game that I have started developing and will feature all these features.

Cocos2d-JS is an open-source 2d game framework, released under MIT License. It includes Cocos2d-html5 and Cocos2d-x JavaScript Bindings, making Cocos2d cross platforms between browsers and native application. On top of the framework provided by Cocos2d-JS, games can be written in Javascript, using API that is COMPLETELY COMPATIBLE between Cocos2d-html5 and Cocos2d-x JavaScript Bindings. Cocos2d-html5 project can be easily run on browsers which supports HTML5. It also supports running game code as native application in Cocos2d-x JavaScript Bindings without or with little modification.

To Give a peek of what the Game Looks like ,

TinyRunNewGame

 

Appreneur News : Android News Aggregator

I have been following lots of appreneur blogs and was not finding enough time to go through them all at once while I was in work or when I am at home. SO just rigged up a simple aggregator app for all the blogs I follow into one single app.

Appreneur News  : 

 

Appreneur News - screenshot thumbnailAppreneur News - screenshot thumbnailAppreneur News - screenshot thumbnail

Description
To be an Appreneur one must be aware of all the updates, ideas,resources available for the drive. Appreneur News aggregates all the available resources for you and provides you 24 x 7 updates on all the happenings and ideas and resources available around the world, written and provided by the top appreneurs around the world.

There are five steps you need to take in order to become a successful Appreneur.

Research – One of the most fundamental steps in setting up any business is the research, after all, if there is no demand for what you are offering then you are simply wasting your time. Make sure there is a demand for the subject that you are creating your app around and make sure that you are able to build a complete app empire around this theme.

Build an app empire – Creating one app will not make you a millionaire, even app success stories like Angry Birds haven’t made it this far by having just one app. Most Appreneurs have a minimum of 7 apps and many have in the extreme of 50 apps on the app market. Your app empire will in turn grow the audience level of your other apps and therefore will be earning your more money.

Marketing – How will anyone know that your app exists if you do not market your app? This does not mean you need to go and take out newspaper ads worldwide or create a TV campaign, most apps work through the word of mouth marketing strategy, mainly with links through social media sites. It is vital to have your brand on social and to be active in this sphere to help network your app empire around the world.

Monetize – No money will be made if you haven’t monetized your apps. For the most simple, sit back and enjoy monetization all you need to do is sign up for an affiliate campaign. Once you are signed up, there is nothing more you can do except wait for your users to use your apps and click through to the ads. There other more profitable ways to earn money from an app, if you are willing to input your time.

Updating – No matter how successful your app is, you need to keep it fresh and updated. By updating your app, app users will be sent a notification from the app store, enticing them to interact with the app. Updating apps also brings confidence to your users that the app is an ongoing project and is cared for and nurtured by you.

 

New Game Ideas Around Flappy Bird

Holy Crap that there are already 400-600 Odd Game rip off of the original Flappy bird game, but dont know why I didnt happen to do the same rip of my own.However I often get ideas around the existing games like Flappy Bird, angry birds, papa pear, candy crush while I am travelling, or while sleeping of when I’m in Loo.

Take it granted that my ideas wont make it to the top nor its not the idea that nobody has thought about, but still idea is what that should keep flowing in a developers mind to keep his spirits up.
Well lots of talk, thats enough, here is the idea.

1. Fry the Flapping Bird

In this case, the birds fly at a high speed from left, and at the other end there is a face with a wide mouth. There are only two pipes, here, one from bottom that spits fire, and the other from top that spits out salt and pepper.
The player taps to fire, and put salt to the flappy bird, and taps again to open the mouth.
If the bird is black (its a crow) and the player should not fry or eat the bird.

2. Kill the Flapping Bird

In this case , the birds fly at a high speed from left and player must tap to fire an arrow or a rifle from bottom to kill them. Nearly same as Fishing daren game.

 

How to create a complete HTML5 2048 game with Phaser

Note : This Post is the just an extension for the article from the blog I follow, emanueleferonato. But there is a catch which I have added that is important.

 

In the blog, he says, “It’s very easy to create tweens and animations, so here what you are about to create:” Blah Blah Blah.

Instead of teaching the game development using Phaser, Emanuel has provided the full source code to create the 2048 Game on his blog.

I was actually looking for the game mechanics details since I thought I too can develop html5 games using Phaser. I was a bit dissappointed but was happy to get the complete source code there.

I didnt look in the android/ios market whether there are any 5/10 number games as the 3/2 number games, and ended up modifying the source code to run with 5,10,20,40,80 instead, but still I was not satisfied.

I really wanted to get away from the common theme of number addition in the game mechanics and just thought about how about If I put the game to use alphabets instead.

Say A + A = B,  and the next series B+B=C and son on

 

So I took the code and modifed it a bit with the content here down, to make it work with alphabets.

 

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Just above the colours array , add
                var abs= {
                    5:'A',
                    10:'B',
                    20:'C',
                    40:'D',
                    80:'E',
                    160:'F',
                    320:'G',
                    640:'H',
                    1280:'I',
                    2560:'J',
                    5120:'K',
                    10240:'L',
                    20480:'M',
                    40960:'N',
                    81920:'O'
                };
                           var colors = {
                    5:0xFFFFFF,
                    10:0xFFEEEE,
                    20:0xFFDDDD,
                    40:0xFFCCCC,
                    80:0xFFBBBB,
                    160:0xFFAAAA,
                    320:0xFF9999,
                    640:0xFF8888,
                    1280:0xFF7777,
                    2560:0xFF6666,
                    5120:0xFF5555,
                    10240:0xFF4444,
                    20480:0xFF3333,
                    40960:0xFF2222,
                    81920:0xFF1111
                };

And then we can refer to the Alphabets from the array abs, with the given number values before setting them to the grid.

That part is done in the below lines as in code

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.....
var randomValue = Math.floor(Math.random()*10);
......
fieldArray[randomValue]=5;
.......

// showing the value
 item.getChildAt(0).text=abs[value];

Now If We run the game it would work with alphabets instead of Numbers.

Top 10 Appreneurs to Follow to become Appreneurs

It had been almost more than a year I started developing mobile games and now I have made my presence in Windows,Apple and Google app stores.Although I may not be so successful as lot of appreneurs out there, but still the existence of a Mobile Developer inside me has been established.

Since I started developing games, I have been eagerly following each and one of the appreneurs out there and here are the best or top ten of them I really admire.

Please note the order of the people listed do not signify anything, I respect and admire all with same respect, no grades or no ranks please.

1. Chad Mureta

Chad Mureta is an entrepreneur, author, speaker, and consultant.  He is the CEO of App Empire and the co-founder of T3 Apps and Best Apps.  Mureta has led the development and marketing of over 46 apps that have been downloaded more than 35 million times worldwide. He blogs at http://www.appempire.com/our_blog/.

Its Good to look out for his appreneur training course available at his site.

2. Trey Smith

Trey Smith is the founder of Kayabit, a game company with over 10,000,000 downloads on mobile devices, Secret Headquarters, Inc, a marketing company that teaches entrepreneurs how to build their businesses and L-System records, a house music label from San Diego, CA. He blogs at http://www.treysmithblog.com

Trey recently founded GameAcademy.com, a software and training company focused on helping independent game business owners increase their reach and marketing knowledge.

Trey Smiths App System is the one and only game development machine available in the whole world that will make you an appreneur faster than a Maglev.

3. Mathews  

Mathews who blogs at http://www.truevalhalla.com is a fulltime freelancer, and runs his own HTML5 game development business fulltime since 2 years from home office and have been consistently making between $2,000 and $14,000 solely online each month, and has been a successfull game developer.He has Published a ebook that has made him the Pro of HTML5 game development in the developer world.

4.  Carter Thomas

Carter Thomas is the voice behind Bluecloud, blogging and consulting in the mobile world. He has built and sold over 900+ mobile apps (iOS, Google Play, Amazon) and has defined industry leading business models to accelerate mobile portfolio growth. He blogs at http://www.bluecloudsolutions.com and most of his blogs are written by some experts, not himself.

5.  Maty Nenoff

Maty Nenoff is a Android game developer and a  java (swing) software developer with 15+ years of experience. The one developer with simplicity at the core of his mobile games and success as the result of his endeavors. He blogs at http://www.nenoff.com and its the one blog I would recommend anybody who are low at spirits.

 

6. Elaine Heney

Instead of me telling about her, I would rather ask people to visit her blog to know more. She is the founder of chocolatelabapps and blogs at the same. Chocolate Lab Apps was founded in 2012 when   Elaine Heney, quit her job to follow her dream of running a successful app business. Chocolate Lab Apps has published over 200 apps with over 3 million downloads, with #1#s in over 55 countries worldwide.

 

7. Lee Rankinen and Justin Malik.

The twin developers who develop reskinned games on IOS, and have made it big in the apple stores recently using the Casino source codes sold by Thomas carter.Well although there are not much frequent updates, its really a knowledgeable blog they run at http://pixtantblog.com

 

8. Eiswuxe.

The one Indie game developer who  has been silently developing games and was continuously publishing his success stories at the site eiswuxe.de, but due to some reasons moved to a new blog at http://www.indie-story.com. He has developed the most addictive games like Bloo Kid that  had made more than 500k in downloads.

9. Emanuele Feronato

Emanuele Feronato a Italian Flash Game developer,  I mean seriously a PRO in Flash game development and monetization expert.Anybody who want to start a life in game development should read his blog which emphasize on game mechanics, lot of source code examples in javascript,flash and related technologies.

 

10. Me Ofcourse

May be a day will come when I would be like either of the above Pro’s who have made it great , so why not follow me right now to be part of my Appreneurship journey. Just signup to my newsletter and wait for the thrill approaching soon.

 

Well there are still a lot of appreneurs whom I follow, but since I mentioned 10, and I wanted to be the last one, I am limiting myself for this list, please bear with me this time folks.

 

Real GiveAway : Game Source Code from Trey Smiths GameAcademy

trey

Well a well established and well known Mobile Games Appreneur Trey Smith started GameAcademy long back to enable aspirational people to become appreneurs in a very small time.

I have been following his blogs for so long that I have become an addict of his blog, which I cannot avoid visiting atleast once  a day.

Now for the one more time he has amazed us all by giving away a precious source code for Indie developers on gameacademy.

I just got hold of it @ http://www.gameacademy.com/new-logo-new-look-free-source-code-celebrate/

Its not all, anybody who wants to get into mainstream appreneurship should take his course and subscribe to his blog as I did.

Although I’m not even near 0.01% of his success, I hope that one day I too will reach atleast 1% of his success.

 

 

 

My 4th Android Game Live on Play : Chicki – The Jumping Chicken

POST2

I had a game source code lying around somewhere in my backup since 4-6 months, and I was so hasty to reskin it.

Suddenly made up my mind to give it a go and started working on the graphics few days back, and published it on my Sons Birthday (i.e 5th April).

The Chicken likes jumping and performing air stunts. You must prevent Chicken from falling down and help Chicken by putting any bar at screen bottom. Please try to make the pretty Chicken never falling in front of world!!!
Collect all the 1000 Golden Eggs in the City to become King Of Chickens
Download now to your device and enjoy the game everywhere. It’s free!!
•Unlimited Levels
• Play Against Friends
• Invite Friends
• Multiplayer Enabled
• Collect all 1000 Golden Eggs before your friends collect them.
• Supports Android 2.1 onwards
• Fantastic Game sounds

AVAILABLE ON TABLETS NOW.

 

https://play.google.com/store/apps/details?id=com.elloinc.chicki